"Looks like tournaments are back on the menu." Ugluk (or something like that)
Well, it's been a while since I had one of these articles to post, but tournaments are back in the Irish Hobbit League!!!!!
This weekend sees 12 players taking to the tables for the War in the North tournament, run by Patrick McCormick at Exploding Dice Games in Bangor, Co. Down. This is an escalation event, starting at 450 points and building all the way up to the final game at 1000 points.
The breakdown of lists shows that Good just edges ahead with 7 of the 12 lists. Also of note is the high prevalence of Elven armies, with a third of forces being predominantly elves.
Army of Dunland
Up first we have a horde of angry Dunlendings. This army packs a lot of S4 and an effective use of the Dunlending War Cry could allow this army to tear through the opposition. A limited amount of spear support might cause issues, but multiple 6" banners at the higher points levels should mitigate that.
Azog's Legion, Azog's Hunters and Dol Guldur
Next we have an alliance built around the Azog's Legion and Azog's Hunters list, led by Bolg. Bolg himself is one of the top fighters on the Evil side (if not in the game) and his presence here will make enemy heroes nervous. The basic infantry force of Hunter Orcs supported by Gundabad Orcs with spears means that they should be rolling more dice in the fights than their opponents, especially when in range of a banner. The inclusion of the Dol Guldur contingent at the highest points level adds a few more tricks to the list with the Nazgul and Spiders.
Minas Tirith
King Elessar leads this Minas Tirith and provides most of it's damage potential in the early games. Because he is such a weighty hero them numbers are generally on the lower side with even the 1000 point army being fairly hero heavy. However those heroes should pack a punch and 20 Guard of the Fountain Court should prove to be tough to break through quickly, giving Aragorn and the rest of the heroes time to do the damage.
Serpent Horde and Mordor
3 Ring wraiths (including 2 on Fell Beasts) are going to make this a worrying prospect for enemy heroes (and especially their mounts following the latest FAQ) to face. Those 3 combined with (nearly) fully mounted Harad contingent makes this the most mobile army in attendance.
Moria and Mordor
Release the Kraken... erm I mean Watcher. I'll be honest and say that I'm fully up to speed on The Watcher's rules, but apparently he's quite good. A healthy quantity of Goblins provide back up for The Watcher and a few Bat Swarms help deal with high Fight does while the addition of the Witch King at 1000 points offers another big threat.
Angmar
If you thought 3 spellcasters was a lot, well here we get up to 5. 2 Wraiths and 3 Barrow Wights is an incredible amount of magical power. It's then coupled with a big horde of potentially Terror causing Orcs backed up by a Shade, certainly terrifying.
Rivendell
The 1st of the 4 Elf lists, and also the only one that remains a pure army. Elrond makes for a solid leader and here he is supported by a good quantity of Elven warriors. Cirdan's magical prowess should be very useful in providing the buffs the army requires no matter the situation.
Thranduil's Halls, Fangorn and the Misty Mountains
This army combines a solid core of Elves with some big monsters to do some damage. Thranduil, Treebeard and Gwaihir should pose some questions to the enemy of how to stop all 3 of them and who to target 1st.
Lothlorien, Rivendell, White Council and the Misty Mountains
Well what can I say about this conglomeration of armies. Another army bringing in Gwaihir into an Elven army, this time mainly Galadrim with a smaller contingent of Rivendell. Similar to the last list although with Galadriel providing the magic and Glorfindel some of the hitting power.
Thranduil's Halls, Numenor and Rivendell
And the final Elf army features an alliance of Mirkwood and Rivendell Elves as the mainstay of the list. These 2 Elf lists offer powerful heroes in the form of Thranduil, Glorfindel and Legolas. The addition of Isildur with the Ring is an interesting one which gives this army a few different tricks to play with.
PS. Note that the points cost shown here for Legolas is incorrect due to the change to his Elven Cloak in the Erratas. Therefore the army is within the points limits for the event.
Laketown and Thorin's Company
Probably my favourite list from a purely theme based view point, although that's really just because it's an alliance I've been waiting a long time to try out. Laketown brings big numbers to the army while Thorin's Company provide some fighty heroes that Laketown otherwise miss (with the exception of Bard) and magic from Gandalf. My only criticism is that it's missing Ori and that slingshot.
Return of the King
And finally we have the Return of the King legendary legion. A highly durable core of Warriors of the Dead will make this a tough nut to crack, especially when led by their King. Then Aragorn then brings Might and damage potential to the army and Legolas offers a ranged threat.
So there are all the lists competing. May I wish all the players good luck and I'll be back here next week to break down the top 3 finishers.
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