Friday, 14 August 2020

Breakthrough of Bangor Podium Review

 

Last Saturday saw 14 generals gather to reignite the 2020 Irish Hobbit League at the Breakthrough of Bangor. I previously provided a rundown of most of the armies competing at this event (see here) but now let's take a closer look at which of those prevailed over all the rest. As before models or warbands within square brackets were only part of the 650 point army, not the 450 point version.

3rd Place
Micheal Bradford
Thranduil's Halls


Warband 1
[Thranduil on horse with sword, heavy arm and circlet
2x Mirkwood Rangers]
Warband 2
Legolas on Horse with Elven Cloak
3 x Mirkwood Rangers
Warband 3
Tauriel with bow
10x Mirkwood Rangers
1x Wood Elf Sentinel
1x Mirkwood Elf with shield and banner

Generally speaking I am not a fan of Elves, falling more on the Dwarven side of the debate (Never trust an Elf). However, of all the possibilities within elven armies the one that interests me the most is the Mirkwood Rangers. The 100% bow limit provided by the army bonus means that nearly every model has a bow giving this army a potent ranged threat despite it's low numbers. Despite this leaning towards bow fire, these Elves are also highly competent fighters thanks to their F5 and ability to gain extra attacks when fighting multiple foes. The three Heroes are also no slouches in combat and are well able to mix it up with the best of them at these points levels. The armies primary weakness is it's low Defence but if you can mitigate this it has proven here that it is a capable force.

2nd Place
Paddy McCormick

Riders of Theoden


Warband 1 (Leader)
Theoden King of Rohan
6x Rohan Royal Guard
[3x Rohan Royal Guard]
Warband 2
Deorwine, Chief of the King's Knights
4 Riders of Rohan
Warband 3
Dernhelm
3 Riders of Rohan
Warband 4
[Gamling, Captain of Rohan with Royal Standard
3x Riders of Rohan]

Riders of Theoden has been a regular feature of the top tables of the IHL since I began these podium reviews. The combination of tons of Might, highly mobile cavalry and the ability to deal plenty of damage made it one of the more popular armies on the scene here. A large part of that potency was built around the multiple free Might points that Gamling could spread around the Rohan Heroes. That ability has now been curtailed by the latest Errata and it should be noted that this change was not in effect for this event. Will this rule change knock the Riders of Theoden out of the top spots they've come to enjoy? Will this be Gamling's last hoorah? Or will we continue to hear the cries of Death! from the horselords upon the IHL's top tables? Only time will tell.

1st Place
Matt Hamill

Angmar


Warband 1 (Leader)
[Witch King on Horse with Crown (3/17/3)
4x Wild Wargs]
Warband 2
Barrow-wight
1x Dead Marsh Spectre
4x Orcs with shield
5x Orcs with spear
2x Orcs with two handed weapons
Warband 3
Barrow-wight
1x Dead Marsh Spectre
4x Orcs with shield
5x Orcs with spear
2x Orcs with two handed weapons
Warband 4
Barrow-wight
1x Dead Marsh Spectre
4x Orcs with shield
3x Orcs with spear
1x Orc with Banner and shield
Warband 5
Barrow-wight

Paralyze is one of the most powerful spells in the game, able to bring even the top class Heroes to their knees by preventing them from moving, making them automatically lose fights if they're without backup and causing them to be trapped when they inevitably suffer strikes. Luckily, few models have access to this powerful ability. This army however maximizes the potential for Paralyze by taking 4 Barrow Wights, which should enable them to stop any Hero in their tracks. Even just the Paralyze potential will be enough to frighten enemy heroes into playing very cautiously and hence not to their full ability.

So there's the podium winners, congratulations to all 3 players as well as to Stephen Devlin for winning best painted with his stunning Shire army.


Thank you to both Patrick McCormick for organizing this and to all the players for attending in these strange times. I'll leave you with some photos of the action on Saturday.







Friday, 7 August 2020

Breakthrough of Bangor Army Lists

 

This weekend sees the return of the IHL with the Breakthrough of Bangor one day tournament on Saturday. This is a 4 game escalation event with 2 games at 450 points and 2 games at 650 points. Unfortunately, circumstances meant that I had to pull out of the event but 14 players are ready and eager to compete for the title.

Unfortunately, due to a late drop out and replacement the 14th list is unconfirmed at this point.

Looking at an overview of the armies being used we can see that pure armies and Legendary Legions make up the bulk of the forces, with only one army being Convenient or Impossible. We can also see that the previous bias towards Good armies has been reversed, with most players opting for Evil this time around.




And into the lists. To save repetition I have shown the 650 point lists and marked the warbands or models that are not in the 450 point variant inside square brackets.

Patrick McCormick
Riders of Theoden


Warband 1 (Leader)
Theoden King of Rohan
6x Rohan Royal Guard
[3x Rohan Royal Guard]
Warband 2
Deorwine, Chief of the King's Knights
4 Riders of Rohan
Warband 3
Dernhelm
3 Riders of Rohan
Warband 4
[Gamling, Captain of Rohan with Royal Standard
3x Riders of Rohan]

First up we have the Riders of Theoden. As results previously have shown this is a very strong army that has been performing well. I was quite surprised to not see Gamling included in the 450 point variant due to his ability but this could still be a powerful contender.

Dave Murphy
Azog's Legion/Azog's Hunters Alliance


Warband 1 (Leader)
[Bolg on Fell Warg]
Warband 2
Narzug on Fell Warg
1x Fell Warg
8x Hunter Orcs with Bow
Warband 3
Fimbul on Fell Warg
1x Fell Warg
9x Hunter Orcs (1 with Warhorn and [1 with banner])
Warband 4
Yazneg on Fell Warg with lance
1x Fell Warg
9x Hunter Orcs

Bolg makes for a formidable leader in this army. He's backed up by a decent amount of 2 attack Hunter Orcs and 3 other Heroes making for a force with plenty of damage output potential.

Andrew Bailey
Army of Gothmog

Warband 1 (Leader)
Gothmog with shield [and Warg]
6x Morannons with shields (1 with banner)
5x Morannons with shields and spear
[4x Orc Warriors (2 with shield and 2 with spear)]
[1x Orc Drummer]
Warband 2
Guritz, Master of Reserves
3x Morannons with shields
3x Morannons with shields and spears
Warband 3
Orc Shaman
2x Orc Warriors with shield
2x Orc Warriors with spear
2x Orc Warriors with bow
Warband 4
[Goroth, Captain of the Morannon
2x Morannons with shield
2x Morannons with shield and spear
1x Orc with shield
1x Orc with spear]

I haven't yet seen much of the Army of Gothmog but this looks to have plenty of Strength 4 troops to form the battle lines. The Shaman mitigates the Orcs low Courage and the Drummer provides good mobility while Gothmog's Master of Battle helps with Heroic Actions.

Mike Wilson
Misty Mountains


Warband 1 (Leader)
Gwaihir
3 Great Eagles
[2 Great Eagles]

I love this army. It's probably not the most competitive here, but it's very themed and should be good fun to play. I feel that it's success will be match up and scenario dependent.

Stephen Tennyson
Minas Tirith


Warband 1 (Leader)
Boromir with Banner, shield [and horse]
6x Warriors with shield
3x Knights with shield [2 extra]
3x Rangers with spear
1x Citadel Guard
Warband 2
Madril
7x Warriors with shield
4x Rangers with spear
Warband 3
[Hurin on Horse
5x Warriors with shield
1x Knight with shield
2x Rangers with spear]

Boromir is awesome. Fight 7 (thanks to the Banner) with 3 Attacks and 6 Might make him a great leader and the buff he provides to the warriors in the list make a Minas Tirith shieldwall tough to crack.

Jack Scrope
Assault on Helm's Deep


Warband 1 (Leader)
Uruk-hai Captain with Shield
1x Warrior with banner
11x Warriors with shield [3 extra]
[6x Warriors with pike ]
Warband 2
Captain with crossbow
6x Warriors with crossbow [1 extra]
3x Warriors with pike
6x Warriors with shield [2 extra]
2x Berserkers [1 extra]
Warband 3
1x Assaut Ballista
Warband 4
[1x Assault Ballista]

Uruk Hai are very good models and here there are a lot of them. 2 Ballistas and a group of crossbows will force the enemy to engage and a solid block of Uruk Hai should grind down the enemy.

Michael Bradford
Thranduil's Halls


Warband 1
[Thranduil on horse with sword, heavy arm and circlet
2x Mirkwood Rangers]
Warband 2
Legolas on Horse with Elven Cloak
3 x Mirkwood Rangers
Warband 3
Tauriel with bow
10x Mirkwood Rangers
1x Wood Elf Sentinel
1x Mirkwood Elf with shield and banner

Thranduil's Halls had been a popular choicebefore the break but here we have an alternate take on the army with a Mirkwood Ranger based list. This army has plenty of shooting ability and some quality Heroes in Thranduil, Legolas and Tauriel but a lowdefence and small numbers could leave it vulnerable.

Martin Metcalfe
Ugluks Scouts


Warband 1 (Leader)
Ugluk
8x Marauders with shield [2 extra]
3x Marauders with bow
Warband 2
Mauhur
8x Marauders with shield [2 extra]
3x Marauders with bow
Warband 3
Grishnakh with shield
3x Orcs with shield [1 extra]
3x Orcs with two-handed [1 extra]
2x Orc with spear [1 extra]
Warband 4
Orc Captain with shield
3x Orcs with shield [1 extra]
3x Orcs with two-handed [1 extra]
2x Orc with spear [1 extra]
Warband 5
[Uruk-hai Scout Captain with shield
1x Marauder
5x Marauders with shield]

This Ugluk's Scouts army has plenty of mobility provided by the Marauders and the bonuses to wound from the Legion rules will be beneficial. However, the lack of any top level Heroes may hinder the army, particularly at the higher points level.

Matt Hamill
Angmar


Warband 1 (Leader)
[Witch King on Horse with Crown (3/17/3)
4x Wild Wargs]
Warband 2
Barrow-wight
1x Dead Marsh Spectre
4x Orcs with shield
5x Orcs with spear
2x Orcs with two handed weapons
Warband 3
Barrow-wight
1x Dead Marsh Spectre
4x Orcs with shield
5x Orcs with spear
2x Orcs with two handed weapons
Warband 4
Barrow-wight
1x Dead Marsh Spectre
4x Orcs with shield
3x Orcs with spear
1x Orc with Banner and shield
Warband 5
Barrow-wight

4 Barrow Wights! This is really going to scare enemy heroes who will be hard pressed to avoid being paralyzed. A very low Might count might prove problematic though.It

Michael Bunting
Goblin Town and Angmar


Warband 1 (Leader)
The Goblin King
15x Goblin Warriors
Gollum
Warband 2
Grinnah
12x Goblin Warriors
Warband 3
The Goblin Scribe
3x Goblin Warriors
Warband 4
Goblin Captain
10x Goblin Warriors
Warband 5
[Gulavhar]

A horde of Goblins here will seek to overwhelm the enemy with weight of numbers with the Scribe providing a steady stream of reinforcements. Meanwhile, Gulavhar and the Goblin King over some high powered threat to the list.

Ivan Sheehan
Angmar


Warband 1 (Leader)
Tainted on Horse
6x Orcs with shield
6x Orcs with spear
1x Orc Banner
1x Dead Marsh Spectre
1x Warg Rider with shield
Warband 2
Barrow-wight
3x Orcs with shield
3x Orcs with spear
4x Orcs with two-handed weapons
Warband 3
Warg Chieftain
Warband 4
[Barrow-wight
4x Orcs with shield
4x Orcs with spear
1x Cave Troll with H&H Hammer
1x Dead Marsh Spectre
1x Warg Rider]

This is a really solid Angmar army that covers all bases. Several magic users back up a decent quantity of warriors and a couple of hard hitters bring some punch to the list.

Gary Doyle
Azog's Legion/Azog's Hunters Alliance


Warband 1 (Leader)
[Bolg on Warg
1x Gundabad Berserker
1x Warrior with spear and shield]
Warband 2
Narzug
12x Hunter Orcs with bow
Warband 3
Yazneg on warg with lance
1 Fell Warg

2x Hunter Orcs 

3x Hunter Orcs with bow
Warband 4
Fimbul on warg
11x Hunter Orcs (1 with banner)
1x Fell Warg

Another Azog's Hunters and Azog's Legion alliance built upon the same foundation as the previous one.


Stephen Devlin
The Shire

Warband 1 (Leader)
Merry with shield and pony
8x Battlin Brandybucks
[4x Battlin Brandybucks]
Warband 2
Peregrin and shield
5x Tookish Hunters
[3x Tookish Hunters]
Warband 3
Frodo of the nine fingers on pony
3x Hobbit Shirrifs
Warband 4
Samwise the Brave
6x Hobbit Shirrifs
Warband 5
Farmer Maggot
2x Hobbit Shirrifs
Warband 6
Baldo Tulpenny
4x Hobbit Shirrifs
Warband 7
Rosie Cotton
Warband 8
[Falco Boffin]
Warband 9
[Holfoot Bracegirdle
3x Hobbit Shirrifs]
Warband 10
[Hamfast Gamgee]
Warband 11
[Bandobras Took
3x Hobbit Shirrifs]

Look at all those Hobbits. The largest army (in numbers if not stature), any enemy trying to engage will have a volley of thrown stones to endure before being swamped by halflings.

So there's the armies that will be battling it out. Best of luck to all competitors.


Monday, 13 July 2020

IHL Interviews: Micheal Bunting


Rob: The next installment of my series of interviews sees us chatting with IHL regular, Micheal Bunting.

Welcome to the Over the Edge of the Wild blog. Would you like to take this opportunity to introduce yourself to the readers?

Micheal: Of course my name is Michael and I’ve been playing SBG for about 4 years now. I really love the creative side of the hobby, making terrain, alternative paint schemes, and building unique armies. We have a great gaming community in Ireland and I’m proud to be part of it.

Can you give us a little background your history within the ME:SBG hobby? Are there any particular highlights that stand out for you?

So when I started out with the hobby I had no affiliation with any hobby groups or anyone else that played SBG. I started out by purchasing one of the old sourcebooks and I’ve really built my collection around the scenarios and campaigns that I would have played with my close friends. I would say for me the highlights would be meeting the amazing SBG community here in Ireland and overseas. I have been to Ardacon twice now and I always love the friendly atmosphere at SBG tournaments.

You mentioned that you enjoy the creative side of the hobby, so what models are currently working on painting?

Well I have a bit of a random system to work through the backlog of models that I have. I literally roll a dice, pick out that box and that's what I'm working on. For terrain I have recently made the walls of Minas Tirith and some seige towers. For models my next batch involves Thranduils halls and eagles. I'm also waiting on a certain dragon that might skip the queue to the painting table!

Before the suspension of the League in March due to the ongoing pandemic you had been performing well at tournaments. What sort of armies were you using to achieve this success?

Elves. While I prefer playing scenarios and themed games I like to bring competitive armies to competitive events. I personally believe that this edition of the game is all about fight value and when you have fight six infantry with elven blades, they do a lot of the work for you.

You've become known for your displeasure about the restrictions imposed by the Alliance Charts. Could you please explain a bit more about why that is?

Haha, and here I thought I had ranted enough. So for me, the hobby is about creativity and fun. I would love to go to an event and see every army as a unique take on middle earth. Restricting what you can and can’t take reduces creativity as well, in my opinion. The idea of a predetermined list with clearly laid out rules is great for many people, just not my preference. I understand that it’s a hard thing to balance game play and promote creativity at the same time. This edition does it better than the last but we see a lot of very similar lists now.  I guess that’s a good thing to a lot of people.

Do you think we'll be seeing more Impossible Alliances from you as League activities resume post Covid?

It has become something of a running joke now that I will take an impossible alliance just for the sake of it. I’ll continue doing what I’ve always done. I’ll take the models that I want to take in my army and if it’s an impossible alliance then so be it. That is not something that would ever deter me from playing what I wanted to play.

Finally, before you go, what's one piece of advice would you give to someone just starting out with the hobby?

So I could say about collecting the models you like, finding your local gaming community or something like that. However, my personal message to new players (and old for that matter) is to try out scenario play. The game was designed to recreate scenes from middle earth and while it has been adapted wonderfully for competitive play, I would highly recommend scenario play if it is at all possible. Removing the pressure of having to win and recreating the incredible moments we all love in middle earth is my favourite thing about the hobby. I have had some great competitive games and won some events but my favourite memories of the hobby are things like Helm’s Deep, Balin’s Tomb and other iconic moments we can recreate in this game.
 Vast Legions of Uruk Hai prepare to assault the fortress of Helm's Deep
 The men of Rohan ready to defend their Kingdom
The Pale Orc Azog attempts to end the line of Durin at the Battle of Azanulbizar

Thank you Micheal for taking the time to provide this interview. I look forward to seeing your next big narrative scenarios, maybe we'll see those Minas Tirith walls in action.

Tuesday, 7 July 2020

Faction Focus: Thorin's Company - Part 1



'We are met to discuss our plans, our ways, means, policy and devices. We shall soon before the break of day start on our long journey, a journey from which some of us, or perhaps all of us (except our friend and counsellor, the ingenious wizard Gandalf) may never return....'

Recently I showcased my completed Laketown themed Thorin's Company and following the positive feedback I decided to do a follow-up by taking a deeper look at the Company in game.

Because everyone in this list offers very different things to the army I'll start off by taking a look at each member in turn with a brief overview of what they bring to the table.

Thorin

The leader of the Company and honestly my first pick every time I use the Company. Boasting the best stats of any company member, his F6, 3A, Heroic Strike ability and option to bring Orcrist make him a formidable fighter and the option to get D8 with the Oakenshield combined with 3 wounds and 3 Fate make him the most durable Dwarf available. The bonuses to wound to nearby models granted by the army bonus is also very handy to have to help cut down your enemies.

Fili and Kili

I was planning to cover each Dwarf individually, but these 2 brothers are very much alike, so I felt like I'd just be repeating myself. Two average fighters with possibly the least useful special rule in the army list, their main saving graces are access to Heroic Strike and the ability to provide some ranged fire. Thorin's Company isn't going to win any fire fight, but being able to extend their threat range with Kili's bow or Fili's throwing axes is a useful tool for your armoury.

Balin

I'll be honest, Balin is not among my top picks for the Company. As the elder statesman of the group he is not a particularly powerful warrior with only 1 Attack. His special rule is situational and in my experience is hard to pull off unless both players rolled low. If you need to move first in a turn then in general a Heroic Move will often be as good an option (and potentially costing nothing) and in especially important positions will be required anyway if the enemy can call one himself. The only times I can see this being really useful is if the opponent also rolled low and has no heroes in range to call a Heroic Move or if you want to lose priority to see where the enemies will be moving, both fairly corner case scenarios.

Dwalin

Dwalin is a beast in combat thanks to F6, S5, 3 Attacks, his two handed hammer and burly. This is the guy that you want to be targeting your opponents big tough bulwarks. However, he isn't the most durable so can easily become a target himself because your opponent knows what damage he is capable of and can focus attention on knocking him out before he can start smashing heads with that hammer.

Bifur

The most improved member of the Company in this edition, Bifur has gone from a Dwarf I wouldn't really have considered to being one of the top picks. He has the only spear available in the list, although that's situational at best as he'll probably be getting stuck into the front lines quickly due to being out numbered in most encounters. He can also help with range by throwing stones, but with short range and low strength don't expect much here.

Instead it's his Embedded Axe Blade special rule that makes him one of the best options in the list. The ability to get free Heroic Moves is incredible allowing you to maintain the initiative by moving first and hence avoiding becoming surrounded and overwhelmed while also preserving your Might stores for Heroic Combats or Strikes or for winning key fights is just too good to pass up. Main tactic with Bifur is to get into combat early and headbutt with his embedded axe blade to trigger this rule as early as possible, even spending Might on the wound roll to ensure that it works early.

Bofur

From one of the top choices to one of the bottom ones. Unfortunately (despite him being one of my favourite Dwarves in the films) Bofur just doesn't cut it in the game. His main problem is that his only weapon is a 2-handed mattock. With only 2 Attacks at F4 and no option to avoid the -1 for a 2-handed weapon he just isn't going to win enough fights to be effective. His special rule is decent against magic, but an opponent can easily avoid casting spells that could be impacted by it by not targeting him directly and ensuring that Bofur is outside of any areas of effect, so is unlikely to have any effect.

Bombur

3 wounds and the ability to call Heroic Defense make Bombur one of the more durable members of the Company, although only having 2 Attacks limits his damage output to about average for the list. His ability to restore Will points to friendly models synergizes very well with other Company members like Balin, Oin and Gandalf who want to use Will to activate special rules or cast magical powers, or can be useful for helping others stopping enemy spell casters by providing additional Will for resist rolls.

Ori

Despite having the worst stats of all the Dwarves Ori really is the superstar of the Company. As I said his stats are poor but that's not why you take him. Number 1; the Chronicler special rule allows nearby models to regain Might, which is really useful because Thorin's Company tends to burn through Might quite quickly in my experience. And Number 2; Slingshot. Quite frankly the most powerful weapon in Middle Earth, in my opinion. Ori's slingshot is capable of doing doing untold damage to your enemies (as some of my past opponents will attest to) just don't expect people to be overly happy about it.

Nori

Nori is essentially a mini Dwalin, getting the same bonuses for his 2-handed mace without the draw backs associated with 2-handed weapons. F5 with Heroic Strike can certainly help to ensure that his blows will land, but only having 2 Attacks and S4 make him slightly less reliable than Dwalin. Overall though Nori is the best fighter of all the non-3 Attack Dwarves, so definitely worth including.

Dori

Dori is actually surprisingly a very solid fighter for the Company thanks to his 3 Attacks at F5. Other than that his other stats are average and his special rule allowing Bilbo to use his heroic stats is handicapped by Dori's low amount of these stats. His combat ability merits inclusion, in a small elite army like Thorin's Company the number of dice in a duel roll is key to ensure that you can win combats and hence both kill your enemies and avoid your own models being killed.

Oin

Oin is a tricky one to use, in my experience. His abilities are really useful, being able to heal lost wounds is handy in an all hero force and he is the only source of banner rerolls without resorting to allies. As I said above, getting more dice to win a fight is great for this army. But, Oin is a purely support character, which means that you really don't want him getting into combat or he can be taken out relatively easily (especially when compared to some of the other members of the Company). However, his rules require him to be close to the action to have an effect and in such a low model count army it's difficult to screen him off from harm so he can readily become an easy target for your opponent. Careful positioning is key to getting the most out of Oin without putting him at too much risk.

Gloin

The final Dwarven member of the Company, Gloin is one of the top fighters available. While not quite as dangerous as Dwalin an extra point of Defense makes him slightly more sturdy and a throwing axe extends his threat range above Dwalin's. He is also less dependant on staying close to Thorin as he naturally gets to reroll 1s to wound instead of only getting it when close to Thorin, meaning he can be a little more flexible in his positioning without impacting his output.

Bilbo

The famous Hobbit. In general Bilbo's stats are fairly ordinary, not the best fighter which is what you'd expect from a Hobbit. Bilbo's main benefits come from the option to take the One Ring. Considering this costs zero points there is really no reason not to especially as Bilbo ignores the main negative aspect of wearing the Ring. Wearing the Ring has a couple of benefits; it makes it harder for your enemy to charge you and it halves the Fight Value of anyone in combat with Bilbo. Your aim should be to get Bilbo and one of your damage dealing Dwarves (Dwalin springs to mind) into combat with enemy heroes where Bilbo can really help the Dwarf win the combat without relying on Heroic Strikes and hence knock out the enemy Hero.

Gandalf

I'll admit, I don't often use magic so am probably not the best for advice on Gandalf. He has a mixture of defensive spells (Blinding Light, Protection of the Valor etc), control spells (Immobile, Command) and more aggressive ones (Sorceress Blast, Collapse Rocks etc). This makes him very versatile and able to offer something useful no matter the circumstances and therefore a very useful choice for the Company.

So that's covered my views on all the members of Thorin's Company. I'll be back soon with some thoughts on general tactics, allies and list building.

Friday, 26 June 2020

Into the Wild - Beginners Tips for List Writing



Recently I was asked by someone for some general advice on writing their first tournament army list. Now I don't pretend to be a top level player, but after a few weeks of deliberation here are a few points that I believe should be considered, based on mistakes I've made in the past.

'You cannot fight the shadow. Even now, you fade. One light alone in the darkness.'

One tip that has served me well over the years is don't put all your eggs in one basket. By that I mean avoid being overly reliant on a single model or tactic. There's a couple of reasons for this. Number 1 is that it makes it easier for your opponent to either focus on eliminating or avoiding your one big threat. And Number 2, if that model or tactic fails (is killed or has an unfavorable matchup for example) then it can be difficult to switch to a Plan B.
Instead, I recommend including several potentially threatening models so that the opponent has to split their attention between them and it's harder to shut down your main tactic.

'Even if it is breached, it will take a number beyond reckoning, thousands, to storm the keep.'

Ok, thousands may be an exaggeration but many of the scenarios do require you to have a sufficient quantity of models in order to capture objectives, hold ground, exercise board control and avoid becoming surrounded. However, it can be tempting to spend a lot of your points on the big heroes (especially if taking multiple big heroes, as advised above). So how can you balance these opposing points?

A fairly basic calculation for determining a decent army size is to divide the points total by 20 and that should give you a good average sized model count. For example, in a 600 point game then an army size of around 30 is reasonable (600÷20). This obviously isn't set in stone, a Goblin Town horde will naturally have a lot more models than an elite Rivendell Knight army, but it will give an indication of where your army sits on the model count scale.

'No, he will try to trap the fly and take the sting,' said Gandalf. 'And there are names among us that are worth more than a thousand mail-clad knights apiece. No, he will not smile.'

Might is arguably the most important resource available in the game. There's so much that can be said about how important Might is that I don't want to derail this article (I might come back to it in a future one though, no promises though). What I will say about Might is that make sure you have plenty, a Might point per 100 points plus a few extras, although this is a personal choice that depends on the army and how much it relies on Might to function. The other point about Might that I will mention is to ensure that you have quality Might. What I mean by that is to make sure that you have access to the more important Heroic Actions. It's widely accepted that Heroic Strike and Heroic March are far more useful than the likes of Heroic Accuracy for example, so priority should be given to Heroes with access to these actions.

"Who are you that would stand against me? Now that is a pity. What will you do now, Bowman? You are forsaken. No help will come!"

Bows often get overlooked in army lists with more emphasis being placed on close combat troops. In my opinion, this is a mistake and I would always try to ensure at least some shooting presence within an army. My reasoning is that having some shooting extends your threat range and if you can get a shooting advantage over your opponent (which can be possible with just a handful of bows if your foe doesn't have any) then it helps you to control the pace of the battle by forcing them to react to your shooting.

However, if you do choose not to, or are unable to, take any archery then you will need to consider how you are going to mitigate your opponents ranged advantage. This could be either through magical powers or special abilities, such as Blinding Light or through having high mobility and closing the gap between forces quickly.

I'm going on an adventure!

My final point (and probably my most important) is that you should play an army that you want to play. I'd recommend avoiding just copying the latest tournament topping list and instead craft your own personal army based on the factions, models or tactics that you enjoy. Play some practice games with it, adapting it as you go to address any issues you encounter. The more you play with it then the better you'll do with it and the more refined the list will become. Sure you might lose a few games at the start but that is part of the adventure and when things go right then there is more satisfaction in doing it your own way.

Wednesday, 24 June 2020

IHL News Update: June 2020



'The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater.’ Haldir

In light of the ongoing loosening up of Covid-19 restrictions the IHL are delighted to announce the resumption of League activities in the near future, subject to public health advise.

Currently 1 event is scheduled, The Desolation of the North, to be held at Exploding Dice in Bangor on the 29th-30th August. Due to social distancing requirements this event is currently capped at 14 players and is currently full, but any relaxation of these requirements between now and the end of August could increase capacity, therefore it is recommended to contact Dave Murphy if you want to be placed on the reserve list.

Discussions are taking place between prospective TOs and venues for further events in the next few months on both sides of the border. Details of these will be released in due course so keep an eye on the Irish Hobbit League's Facebook page for updates.


Tuesday, 16 June 2020

Thorin's Company Showcase


"I would take each and every one of these Dwarves over an army from the Iron Hills. For when I called upon them, they answered. Loyalty. Honor. A willing heart... I can ask no more than that."


My first introduction to Middle Earth came back when my primary school teacher read my class The Hobbit and ever since then I have had a soft spot for the book. I even quite like the film's (shock horror).

The Company just defines the story of the Hobbit, and even though I know they will never be the strongest army around I love getting a chance to use them on the table. I took them to my first IHL tournament and to several since and despite their underwhelming results I've never wished I'd taken something else.

Over the years there's been several notable tales of heroism from the Company, from taking down a Mumak in their first game (and my first game in several years) to Ori getting the title of IHL's Most Wanted.

Despite this love affair with Thorin and the Company I had never actually finished painting the full Company, due primarily to my painfully slow painting speed and other projects taking priority. However, I finally got around to finishing painting up the 14 members of Thorin's Company*.









I had considered adding in a tactica guide on using Thorin's Company into this article, but in my opinion, using the reasons for using this force are more to have fun rather than be really competitive and having fun doesn't require a tactica.

*For those eagle eyed readers who notice that there's no Gandalf, technically he wasn't a part of the Company, hence the need for a lucky 14th member in the form of Bilbo and I am theming this force around the Laketown scenes from Desolation of Smaug with an allied contingent of Laketown Guards, when Gandalf was absent doing wizardy things.