Friday, 26 June 2020

Into the Wild - Beginners Tips for List Writing



Recently I was asked by someone for some general advice on writing their first tournament army list. Now I don't pretend to be a top level player, but after a few weeks of deliberation here are a few points that I believe should be considered, based on mistakes I've made in the past.

'You cannot fight the shadow. Even now, you fade. One light alone in the darkness.'

One tip that has served me well over the years is don't put all your eggs in one basket. By that I mean avoid being overly reliant on a single model or tactic. There's a couple of reasons for this. Number 1 is that it makes it easier for your opponent to either focus on eliminating or avoiding your one big threat. And Number 2, if that model or tactic fails (is killed or has an unfavorable matchup for example) then it can be difficult to switch to a Plan B.
Instead, I recommend including several potentially threatening models so that the opponent has to split their attention between them and it's harder to shut down your main tactic.

'Even if it is breached, it will take a number beyond reckoning, thousands, to storm the keep.'

Ok, thousands may be an exaggeration but many of the scenarios do require you to have a sufficient quantity of models in order to capture objectives, hold ground, exercise board control and avoid becoming surrounded. However, it can be tempting to spend a lot of your points on the big heroes (especially if taking multiple big heroes, as advised above). So how can you balance these opposing points?

A fairly basic calculation for determining a decent army size is to divide the points total by 20 and that should give you a good average sized model count. For example, in a 600 point game then an army size of around 30 is reasonable (600÷20). This obviously isn't set in stone, a Goblin Town horde will naturally have a lot more models than an elite Rivendell Knight army, but it will give an indication of where your army sits on the model count scale.

'No, he will try to trap the fly and take the sting,' said Gandalf. 'And there are names among us that are worth more than a thousand mail-clad knights apiece. No, he will not smile.'

Might is arguably the most important resource available in the game. There's so much that can be said about how important Might is that I don't want to derail this article (I might come back to it in a future one though, no promises though). What I will say about Might is that make sure you have plenty, a Might point per 100 points plus a few extras, although this is a personal choice that depends on the army and how much it relies on Might to function. The other point about Might that I will mention is to ensure that you have quality Might. What I mean by that is to make sure that you have access to the more important Heroic Actions. It's widely accepted that Heroic Strike and Heroic March are far more useful than the likes of Heroic Accuracy for example, so priority should be given to Heroes with access to these actions.

"Who are you that would stand against me? Now that is a pity. What will you do now, Bowman? You are forsaken. No help will come!"

Bows often get overlooked in army lists with more emphasis being placed on close combat troops. In my opinion, this is a mistake and I would always try to ensure at least some shooting presence within an army. My reasoning is that having some shooting extends your threat range and if you can get a shooting advantage over your opponent (which can be possible with just a handful of bows if your foe doesn't have any) then it helps you to control the pace of the battle by forcing them to react to your shooting.

However, if you do choose not to, or are unable to, take any archery then you will need to consider how you are going to mitigate your opponents ranged advantage. This could be either through magical powers or special abilities, such as Blinding Light or through having high mobility and closing the gap between forces quickly.

I'm going on an adventure!

My final point (and probably my most important) is that you should play an army that you want to play. I'd recommend avoiding just copying the latest tournament topping list and instead craft your own personal army based on the factions, models or tactics that you enjoy. Play some practice games with it, adapting it as you go to address any issues you encounter. The more you play with it then the better you'll do with it and the more refined the list will become. Sure you might lose a few games at the start but that is part of the adventure and when things go right then there is more satisfaction in doing it your own way.

Wednesday, 24 June 2020

IHL News Update: June 2020



'The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater.’ Haldir

In light of the ongoing loosening up of Covid-19 restrictions the IHL are delighted to announce the resumption of League activities in the near future, subject to public health advise.

Currently 1 event is scheduled, The Desolation of the North, to be held at Exploding Dice in Bangor on the 29th-30th August. Due to social distancing requirements this event is currently capped at 14 players and is currently full, but any relaxation of these requirements between now and the end of August could increase capacity, therefore it is recommended to contact Dave Murphy if you want to be placed on the reserve list.

Discussions are taking place between prospective TOs and venues for further events in the next few months on both sides of the border. Details of these will be released in due course so keep an eye on the Irish Hobbit League's Facebook page for updates.


Tuesday, 16 June 2020

Thorin's Company Showcase


"I would take each and every one of these Dwarves over an army from the Iron Hills. For when I called upon them, they answered. Loyalty. Honor. A willing heart... I can ask no more than that."


My first introduction to Middle Earth came back when my primary school teacher read my class The Hobbit and ever since then I have had a soft spot for the book. I even quite like the film's (shock horror).

The Company just defines the story of the Hobbit, and even though I know they will never be the strongest army around I love getting a chance to use them on the table. I took them to my first IHL tournament and to several since and despite their underwhelming results I've never wished I'd taken something else.

Over the years there's been several notable tales of heroism from the Company, from taking down a Mumak in their first game (and my first game in several years) to Ori getting the title of IHL's Most Wanted.

Despite this love affair with Thorin and the Company I had never actually finished painting the full Company, due primarily to my painfully slow painting speed and other projects taking priority. However, I finally got around to finishing painting up the 14 members of Thorin's Company*.









I had considered adding in a tactica guide on using Thorin's Company into this article, but in my opinion, using the reasons for using this force are more to have fun rather than be really competitive and having fun doesn't require a tactica.

*For those eagle eyed readers who notice that there's no Gandalf, technically he wasn't a part of the Company, hence the need for a lucky 14th member in the form of Bilbo and I am theming this force around the Laketown scenes from Desolation of Smaug with an allied contingent of Laketown Guards, when Gandalf was absent doing wizardy things.

Wednesday, 20 May 2020

The North Remembers



"After Arvedui the North-kingdom ended, for the Dúnedain were now few and all the peoples of Eriador diminished."
"The remnants of the Dunedain of the North become rangers and errants, living largely in hiding, but waging ceaseless war on all evil things that still are abroad in the land."
"Yet the line of the kings was continued by the Chieftains of the Dúnedain, of whom Aranarth son of Arvedui was the first."


Last time I mentioned that Arnor was a faction that had caught my eye. Arnor has interested me since I played the To Kill a King scenario last year but model availability and cost limited my aspirations. However, while doing some background reading I rediscovered the quotations above and the seed of an idea emerged.

This idea was to theme an army around Aranarth and the remaining Arnorians after they had gone into exile following the Battle of Fornost, as the King's of the North warned us The North Remembers. My plan was to create more rangery style Warriors of Arnor to represent the soldiers of Arnor adapting from the standing army of King Arvedui into the secretive Rangers of the North. This would be done by converting Rangers and other suitably cloaked models to have spear and shield and additional armour while still maintaining the ranger feel.

With this idea firmly planted I decided that I would start building an Arnor Battle Company to test out the concept before moving forward with a full army. And here's an early work in progress photo.


The plan then is to move onto a 500 point army with:

Aranarth (counts as Arvedui)
Malbeth
2 Captains
20 Warriors
10 Rangers

This army will also hopefully give me an opportunity to do something I've wanted to do for a while and try out some snowy bases, after all Winter is Coming.

Sunday, 10 May 2020

Faction Focus: Arnor


"Arvedui you shall call him, for he will be the last in Arthedain. Though a choice will come to the Dúnedain, and if they take the one that seems less hopeful, then your son will change his name and become king of a great realm. If not, then much sorrow and many lives of men shall pass, until the Dúnedain arise and are united again."


So far on this blog I've avoided too much in depth tactical or faction analysis, primarily because I feel that there are far more better qualified people who do this already. Recently however, I  have been doing a lot of contemplation on armies that I would like to use post Covid-19 and the one that has really caught my eye is Arnor.
Please note, these are only my initial thoughts on the faction, I haven't yet played them competitively yet so my opinion may change after some game time.

This is a faction that is rarely seen hitting the table and there are a couple of reasons behind that. Number one is cost and availability of the models due to the basic Warriors of Arnor being metal models and currently unavailable (I have a workaround for that in my plans that I'll reveal later on). And secondly, the list itself is fairly limited in scope, with only 6 profiles (3 Heroes and 3 Warriors) and no cavalry, no magic, no big name Heroes and limited allies.

So what does Arnor have to it's advantage?

1. The Infantry Line

The Warriors of Arnor are among the cheapest available Fight 4, Defence 6 warriors in the game. Plus they all have spears as well. Combined with the lack of expensive Heroes to spend your points on then you can really horde out the infantry to create a force that will outnumber anything that can outfight it and outfight anything that can outnumber it.

2. The Gift of Foresight

Malbeth's special rule is great. Being able to prevent 1/3 of your wounds suffered makes that D6 infantry line even tougher for your opponent to break through. In order to maximize the potential of this ability, Malbeth wants to be positioned close to the thick of the fighting so that his rule affects as many Arnor models as possible. However, he is not a fighter and is bound to be a high priority target for your opponent so careful screening will be essential to keep him out of harm's way.

3. The King in the North

Arnor's biggest weakness is their generally low Courage. Luckily the King in the North Robb Stark Arvedui is able to mitigate this somewhat thanks to a 6" Fearless bubble from the Army Bonus and a 12" Standfast. This alone would make Arvedui a crucial model within the Arnor army list but he is also the only Arnorian Hero with 3 Attacks, 3 Might and Heroic Strike, which makes him easily their best fighter. However, 2 wounds and 1 Fate can leave him vulnerable, so care is required to keep him safe especially since he will be the army leader in a pure Arnor force.

4. Ranged Firepower

Arnor has two good ranged options to choose from. These are the Rangers of Arnor and the Hobbit Archers. Both provide a 3+ Shoot value but the Hobbits sacrifice the additional range, combat potential and mobility of the Rangers in exchange for being significantly lower in points cost, allowing you to really maximize model count. In addition the Hobbits have the option to bring a warhorn, a good option for a low Courage army. Either ranged option would make for a good choice.


Overall I feel that Arnor has potential to do well at lower points levels (600 and below) but that at higher points will start to struggle due to the limited options in the list.

Friday, 17 April 2020

Conversion Corner - Good Edition


Recently I brought you the Evil half of a conversion showcase in the hopes of inspiring some of you readers to try out some of your own conversions. Naturally that means that a Good half has exist somewhere to balance things out. You can find the Evil edition here.

So here we go.

Dwarf Shield Bearer


When I wanted to add a Shield Bearer to act as chief bodyguard to my Dwarf King I decided that I wanted him to look similar to his other guards, the Khazad Guard. So I took a Khazad Guard model and carefully turned his two handed axe into a single handed axe and attached a shield taken from another model into his other hand.

Rivendell Swordsman


At one point I managed to amass far more plastic Rivendell elves than I would ever need for a game of SBG (the joy of eBay job lots) so I decided to convert one to be a captain. This was a simple conversion done by reposing the arms of a swordsman to make him stand out from the rest of the monopose elves.

Rangers


When I was building up my Rangers for an old Grey Company force I wanted to make it look as if they were prepared to live in the wilds for weeks at a time so I added some additional packs, rolled blankets and an extra hunting knife. These were mostly done with some fairly simple green stuff sculpting.

Blankets are nice and easy, roll out a rectangle of green stuff, carefully roll it up, squash it slightly where the straps will be and add a few creases with the edge of a sculpting tool to make it look like the straps are holding it in place. The straps are simple thin flattened sausages of green stuff.

Dwarven Banner


This banner bearer was converted from a plastic Dwarf Warrior with two handed axe. The axe was replaced with a spear taken from another model and a piece of plastic rod (probably from another spear shaft) added as a crosspiece. The banner itself was cut from the foil on the top of a coffee jar and glued in place.



Ranger with horse


I've already featured this model on my blog before (see here for the full story behind this model) but as she's my favourite model I felt that she deserved another showing. Based on a scene from the fan-film Born of Hope she was built upon an Eowyn model with some of the armour and the helmet disguised with green stuff and a bow and quiver added from a Rivendell elf. The horse was from Warlord Games and packs, a blanket and extra weapons were added.

Monday, 13 April 2020

IHL Interviews: Paddy McCormick



(Rob) Up next in my series of interviews with IHL members is former Champion and all round nice guy, Paddy.

Welcome firstly to Over the Edge of the Wild. Could you first please introduce yourself to the readers?

(Paddy) Hi Rob, thanks for interviewing me. My name is Paddy McCormick, a project manager from the glens of Antrim.

Can you give us a little background about how you started in the hobby and some of your hobby highlights since?

Like many players returning to the game, I started for the with the fortnightly magazines “Battle Games in Middle-Earth”. I collected and painted the models for just under a year and fell out of the game. I returned in 2016, with yourself sending me the first welcoming message into the Irish Hobbit League. Since then I’ve been very eager in the hobby, playing in many local tournaments, travelling over to tournaments in the UK and representing my country at the ETC. Biggest hobby highlight for myself would be winning the IHL league back in 2018; winning a few tournaments is always a bonus whilst having fun with your Irish comrades.

You became well known in the Irish Hobbit community for painting some very well painted armies in some incredibly quick times. Any tips for some of the slower painters (such as myself) on getting projects finished in a timely manner?

Yeah, I do paint very quick! It’s just a skill that needs loads of practice and a very steady hand! Usually I would batch paint 5-10 models at a time, I could never sit and paint one warrior! Just make sure you have a fair idea of colour schemes and set up a production line on your table so that once one paint is drying, you’re already onto the next few models using the same colour.

What projects are currently on your painting table?

I’m currently doing a commission job for a close friend during these troubled times. I’ve got around 25 Marvel Crisis Protocol figures painted over a week which have been a blessing to keep me busy whilst not working. I’ve a few hero models started myself to add to a few of my collections. My next project is Gamling with the banner; gonna try my best at some free-hand horses, I’ve got plenty of time!


Are there any armies that you are particularly enjoying playing at the moment and if there is, what makes them enjoyable?

I’ve been taking a few legendary legions to tournaments lately, purely to play more relaxed and have fun with the special rules! I’ve always enjoyed playing with my dwarves from the Hobbit! Dain on War Boar and Thorin, King under the Mountain make an excellent killing combo. Those two with a wall of Iron Hills Warriors make a tough force which is hard to break through, and can easily hurt you back with the S4/F4 backing! I’ve started to collect a Rohan force, with basically every hero option purchased and a number of Riders of Rohan. I did however order some Royal Guard on Horse but was caught with GW not delivering at the moment (sad times). Once we are all safe and able to resume playing, I’ll be using my Riders of Théoden legendary legion to see what all the fuss is about with Gamling/Dernhelm combo!





And finally, what's the one piece of advice you would give to a new player thinking about starting out in the hobby?

For a new player it is very exciting times to be in the hobby compared to 4-5 years ago. A lot new releases in terms of miniatures and supplements means the game is constantly changing. My advice would be to simply have fun; it can be a competitive game but to simply tell them to play with a force they maybe like from the movies/books or to collect certain models because they simply look cool. The communities across the IHL/GBHL are very welcoming, and there’s always help coming from someone if anyone is having an issue about where to begin!

Thank you Paddy for taking the time to answer these questions and providing some photos of your beautiful armies and best of luck for when the IHL and international tournaments resume.